DrawTextTexture Method

See Also     Examples     Applies To

Draws text into the native image using a texture which provides from a bitmap file.

Syntax

object.DrawTextTexture (sText, nDstX, nDstY, sTextureFilePath, nFontHeight, nFontStyle, sFontName, bAntiAlias)

The DrawTextTexture syntax has these parts:

Part Description
object Required. An object expression that evaluates to an object in the Applies To list.
sText Required. String. Text to draw.
nDstX Required. Long. Specifies the x-coordinate of the upper-left corner of the rectangle that bounds the string.
nDstY Required. Long. Specifies the y-coordinate of the upper-left corner of the rectangle that bounds the string.
sTextureFilePath Required. String. The texture source file path.
nFontHeight Required. Long. The font height in units specified by the FontSetUnit() method.
nFontStyle Optional. FontStyle long value. Default value is 0 (Style Regular). Can be:

Style Regular = 0.
Style Bold = 1.
Style Italic = 2.
Style BoldItalic = 3.
Style Underline = 4.
Style Strikeout = 8.
sFontName Optional. String. Default value is "Arial". The name of the font.
bAntiAlias Optional. Boolean. Default value is True. Set to True to apply the Antialiasing algorithm else False.

Returns

GdTwainStatus

Category

Draw (Text)





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